----- Initializing Renderer ----execing ragdoll.cfg from disk----- Client Initialization ---------- Client Initialization Complete -----Trying SMP acceleration......succeeded.----- R_Init -----Getting Direct3D 9 interface...Pixel shader version is 3.
来源:学生作业帮助网 编辑:作业帮 时间:2024/05/16 15:18:18
----- Initializing Renderer ----execing ragdoll.cfg from disk----- Client Initialization ---------- Client Initialization Complete -----Trying SMP acceleration......succeeded.----- R_Init -----Getting Direct3D 9 interface...Pixel shader version is 3.
----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 2x anti-aliasing
Creating Direct3D device...
Com_TouchMemory:0 msec.Using sum:0
Database:Assets Sync Started
Database:Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Loading fastfile 'code_post_gfx'
used 2.36 MB memory in DB alloc
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Error during initialization:
Unhandled exception caught
怎么回事啊,怎么解决,感激万分
----- Initializing Renderer ----execing ragdoll.cfg from disk----- Client Initialization ---------- Client Initialization Complete -----Trying SMP acceleration......succeeded.----- R_Init -----Getting Direct3D 9 interface...Pixel shader version is 3.
针对以下问题 楼主慢慢参考 !
使命5玩不到原因1:
错误原因:code_post_gfx_mp.ff文件不可读或损坏
解决方案:下载CODE_POST包里面的code_post_gfx_mp.ff文件组覆盖.
使命5玩不到原因2:
错误原因:使用VISTA系统未调节设置,或DX不是最新版本.(里面的错误提示是:发现未知错误)
解决方案::先更新DirectX至最新版本!(下面提供DX9C,200811月版)【必须是最新】
Vista出现此错误解决方案:先进入【控制面板】→选择【声音】选项→双击【扬声器】→【高级】→将【默认格式】选择为“24位”,“48000Hz(录音室品质)”→点击“确定”按钮!
XP用户出现此错误的解决方案:(主要升级DX,如果升级到最新的DX无效后,看方案!)先进入[控制面板]→打开[声音和音频设备]→[音量]选项卡→在扬声器设置片区内选[高级]→进入[性能]选项卡→[硬件加速]"建议试一下所有的档位"→[确定]
如果XP用户上面的办法还是不行,请试试下面的办法:
1.“我的电脑”右键-->属性
2.硬件-->设备管理器
3.将“声音游戏控制器”选项拉开
4.选择Unimodem Half-Duplex Audio Device (没有此项的不能使用此方法!)
5.将其停用
6.重启电脑
使命5玩不到原因3:
错误原因:无法载入图像文件:fxt_misc_missing_fx
解决方案:gamefonts.iwi文件丢失,请尝试重新解压,再安装,如不行则重新下载“完整版”
使命5玩不到原因4:
错误原因:声卡或驱动出现问题,不兼容
解决方案:该问题属于硬件问题,请先确认机器配置是否符合游戏要求,其次更新驱动